A downloadable game for Windows

Welcome players!

EDIT: I uploaded a new version using a proper state machine as player controller. It also has some improved wall sliding and camera features! I would love to hear your thoughts!

Here you can download the very first playable movement prototype/demo for Junkworld (working title). Made to accompany the 3rd devlog in the junkworld devlog series!

The purpose of this prototype/demo is to test how the movement and platforming is feeling and working. And what, if anything, needs to be changed to make sure Junkworld will deliver the best possible platforming and gameplay experience possible.

The demo is best played and optimized for playing with a gamepad
but can also be played with a keyboard, using the arrow keys and Z,X and C.

Your feedback, regarding the character controls and platforming feel is greatly appreciated to help improve the game development. You can leave your comments here, on our discord, or use the in game feedback form.

Thank you so much for showing interest and wanting to make Junkworld the best game possible!

Please note: The focus of this PROTOTYPE/DEMO is ONLY to test the character controls for Junkworld, thus it lacks a great deal such as art, sound, animations, level design and actual gameplay. This prototype/demo does not represent anything final, and everything shown can/will be changed.

Download

Download
Junkworld_Movement_Prototype.zip 29 MB
Download
JunkWorld_StateMachine_Build.zip 29 MB

Comments

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I would be interested in helping with what I can - if you were to make a Mac build  :-) Love the devlog.

I played a bit with it with a PS5 controller. One thing, is very laggy, there is nothing in the level how can I have frame drops?

I don't mind a static camera, but I feel it's too close to the player right now  and unless I am going forward it's hard to adjust the movement to where I am going.

Lastly I found a bug with the movement and how to trigger it. It trigger when you jump off from a wall keeping the joystick in the direction of the wall, the character after the jump keeps running in the opposite direction of the joystick. The easiest way to trigger it is facing the first wall jump on the small side of the big red box (you want to go forward). Run toward the wall, jump and press A to grab, don't release the stick from going forward, press jump again, keep the stick forward. The character should run toward you now.

Also consider running the game in windowed mode. A nice debug feature would be having the combination of keys pressed on the joystick position on the screen so we could show a gif of what we do and what button we press and at what time to replicate bugs.

I'll wait for the next prototype release.

Thanks for the feedback!

whats sthe movement. im on a keyboard

Sorry! Keyboard input is not optimal, but you can walk using the arrows, and z,x,c for the rest!

Oh. Ok!

Hello!

I really like this, but only one thing about that: the camera angle is sometimes not the best. Nice game :) !

thanks!

(+1)

Overall the game is great, but the controls on keyboard are really janky. I would prefer WASD for movement, SPACE for jump, SHIFT for dash and Q/E/R/F for wall slide.

Nice feeling on game pad.  Sometimes weird position of the character while wall jumping. Camera angle was weird at times (couldn't figure out the depth of platform). Nice exploding surprises!

thanks for testing! Will definitly work on the camera 💪

I submitted to the forum hopefully that helps  one more thing I forgot to put in  maybe when u are wall jumping have the camera zoom out or something and maybe have the camera while jumping lag a bit behind the player to give it that sense of motion  well at least for jumping (but u don't have to take my word lol never really worked with 3d I have only done so like maybe 3 times  but the attempts where not to make a game gl  man)

reminding me i need to change my profile pic lol

You're welcome!